Call of duty ghosts space warfare12/30/2023 ![]() This is a tiny spoiler, but it happens in the first 10 minutes of gameplay, and bits of it are featured prominently in the ads anyway. The 10-year-long war begins when the Federation breaks a treaty – or so one of the characters mentions in passing – and attacks a manned U.S. Take the early section from Ghosts that occurs in space. You don’t need a ton of background, but you need to at least give it an effort. I like mindless shooting as much as the next guy, but relying on big moments at the cost of story makes it feel like a hollow run through a shooing gallery rather than living out an action movie. It’s this reliance on the big moments that have killed the campaign as a viable feature, and they continue to be introduce in ways that bend the story around them, for the worse. ![]() The next game in the series, Modern Warfare 3, just blew up the world, but at least it had familiar characters. It was dumb, but at least it was fun to shoot enemies in the White House.īlack Ops chose big moments from history first and then built the narrative around that – the Tet Offensive, a rocket launch in Star City, the Bay of Pigs, etc. The Call of Duty games have always been the equivalent of a summer blockbuster film, where the story was generally an excuse to blow things up real pretty, but Ghosts’ problems highlight a systemic issue with the series in whole.įollowing Call of Duty 4: Modern Warfare (which still has the best story in the series), the games have continued to devolve into a series of “big moments.” You may not remember the plot of Modern Warfare 2, but you probably remember Washington DC getting hit by an EMP. There is a serious lack of effort to create a compelling narrative at all. The game never bothers to go into any more detail.īut let’s give that a pass for a moment – the problem is bigger than that. I don’t mean it in the way some people would say “McDonald’s is literally the worst fast food restaurant on Earth.” (No offense, Golden Arch-iacs). And I’m not using the word “literally” incorrectly. Just because.Ĭheck out this clip, which is pretty much the only explanation you receive for what kicks off a 10-year war. Whatever the reason, following unification, they then attacked America. It’s never really clear if the various South American nations were conquered by one of their own, if they simply united under a central government, or as I choose to believe – an organization like Cobra from GI Joe finally succeeded in one of its many capers and was so surprised to win, it just decided to blow more stuff up because it felt right. The game briefly mentions something about the oil industry collapsing, which somehow led to South America uniting. In Ghosts, the story takes place 10 years after the “Federation” rises in South America. Infinity Ward’s weak effort is almost insulting, and raises the question: why even bother with a campaign anymore? It’s a massive waste of time and resources, and the series would be better off just cutting it in favor of revamping the competitive and co-op multiplayer. They don’t even bother to say it’s because they hate freedom. ![]() You have a new superpower and they attack America. The campaign creates a unique world, and then explains how that world came to be almost as an afterthought. ![]() It isn’t that it just doesn’t work, it’s that it doesn’t even try to work. If you plan to play the campaign for Call of Duty: Ghosts, prepare yourself for a minor spoiler: the story borders on pathetic.
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